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tsuinmorudo:

Just finished Okami. Wayyyyyyy shorter than I thought, and I did a lot of side stuff.

It’s really good. Amazing art, music, humor, etc. The story was hit or miss, but the humor made up for it.

My biggest complaint is honestly the combat. After a while, I stopped fighting common enemies because there was not point in doing so, other than money and demon fangs.

Also, the combat is insultingly easy. I didn’t even come close to dying once, but the game still gives you…
1) A pouch that will bring you back to life when full.
2) An item that will lets you instantly refill said pouch (I ended the game with 9 of these, so I effectively ended the game with 11 lives).
3) Items to do damage for you, one of which is stronger than anything else in the game.

This, mixed with the fact that you can choose when to fight enemies, makes non-boss combat almost unnecessary after a few hours. That’s kind of a problem, and it could have easily been fixed if they had simply made combat like Zelda; put enemies in the world. I mean it is kind of a Zelda style game, even according to the developers, so why not go all the way with it?

Like I said. Really good. Will play it again someday. You should play it. But don’t get too excited for combat.

I suppose if I had to give it a score, I’d say it is somewhere between an 8 and an 8.5. Would be a 9 or higher if combat was better.

mariowiki:

codeinewarrior:

say those three words and i’m yours

super smash bros


Track:

Plays: 16 plays

melodykind:

it’s late, but I wanted to do something

ssbgifs:

mrblobby64:

tsuinmorudo:

Didn’t know Pit’s shield did that………….. Welp.

Is this just in Project M? Because if not then this changes everything.

Yes this is PM c;

Pit’s shield can do that in Brawl as well. Not sure about Sm4sh though.